Amie (character): Difference between revisions
Soulfire14 (talk | contribs) (Created page with "Nothing is here yet!") |
Soulfire14 (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
== General Info == | |||
== Origin == | |||
In the depths of history, obscured by the mists of time, lies the story of Amie, an enigma wrapped in a riddle, cloaked in the garb of a Final Fantasy black mage. Before being discovered by [[Soul]] and [[Turtle (character)|Turtle]] in that ancient temple, Amie's past was a tapestry woven from the threads of mystery and chaos. | |||
Amie, as legend tells, was not born but manifested – an embodiment of [[The Void | the Void's]] capricious nature. In the earliest epochs, when the world was still finding its form, Amie emerged from the Void, a being of immense power and unpredictable whimsy. | |||
For millennia, Amie wandered the realms, their presence a harbinger of both [[Creation Power | creation and destruction]]. With a wave of their broom, they could conjure wonders beyond imagination, yet with the same ease, they could unleash chaos untold. This duality was the essence of Amie – a child of the Void, unrestrained by the concepts of right and wrong. | |||
Townsfolk would speak in hushed tones of a shadowy figure whose hat blotted out the stars, and whose laughter echoed like the chimes of fate. Amie, in their innocence and ignorance of societal norms, found amusement in the most peculiar things – turning rivers to rainbows or casting spells that made the night sing. | |||
Yet, such power was not without its consequences. The more Amie indulged in their chaotic nature, the more the world around them spiraled into disarray. It wasn't malevolence that drove them but a pure, unbridled curiosity, a desire to see what would happen if... | |||
It was this very nature that led to their imprisonment. The sages and mystics of the age, fearing the uncontrolled might of Amie, devised a plan. They built a [[Temple of Void | temple]], a labyrinth of magic and mystery, at the heart of which lay a chamber of binding. With words of false kindness and promises of a grand game, they lured Amie into this prison, binding them with chains forged from the essence of order. | |||
Centuries turned to millennia, and Amie's existence faded into legend. In their solitude, their mind became a playground of fantastical thoughts and bizarre musings. Locked away from the world, Amie's grasp on reality waned, giving way to a madness that was as whimsical as it was profound. | |||
Thus, when Soul and Turtle, during their own epic quest, stumbled upon this ancient prison, they found not a fearsome monster but a playful, child-like being, whose first act upon release was to inquire about the score of a game that had ended ages ago. | |||
Amie joined the Builder's Guild with a glee that belied their ancient soul. Their antics, though sometimes bordering on the insane, brought a unique flavor to the guild. Potions that made you sing backwards, spells that turned your feet into flippers – all were part and parcel of Amie's unpredictable magic. | |||
To this day, Amie remains an enigma. No one knows the true extent of their power or the depths of their madness. They flit through the halls of the [[Builder's Guild]], a ghost of chaos, leaving behind a trail of laughter and bewilderment. | |||
In the grand tapestry of the guild's lore, Amie stands out as a reminder of the wild, untamed spirit of creation – a force that is as dangerous as it is necessary, as unpredictable as it is vital. And in that chaotic existence, Amie found not just a place in the guild but a home where their madness was not feared but celebrated. |
Revision as of 23:58, 8 May 2024
General Info
Origin
In the depths of history, obscured by the mists of time, lies the story of Amie, an enigma wrapped in a riddle, cloaked in the garb of a Final Fantasy black mage. Before being discovered by Soul and Turtle in that ancient temple, Amie's past was a tapestry woven from the threads of mystery and chaos.
Amie, as legend tells, was not born but manifested – an embodiment of the Void's capricious nature. In the earliest epochs, when the world was still finding its form, Amie emerged from the Void, a being of immense power and unpredictable whimsy.
For millennia, Amie wandered the realms, their presence a harbinger of both creation and destruction. With a wave of their broom, they could conjure wonders beyond imagination, yet with the same ease, they could unleash chaos untold. This duality was the essence of Amie – a child of the Void, unrestrained by the concepts of right and wrong.
Townsfolk would speak in hushed tones of a shadowy figure whose hat blotted out the stars, and whose laughter echoed like the chimes of fate. Amie, in their innocence and ignorance of societal norms, found amusement in the most peculiar things – turning rivers to rainbows or casting spells that made the night sing.
Yet, such power was not without its consequences. The more Amie indulged in their chaotic nature, the more the world around them spiraled into disarray. It wasn't malevolence that drove them but a pure, unbridled curiosity, a desire to see what would happen if...
It was this very nature that led to their imprisonment. The sages and mystics of the age, fearing the uncontrolled might of Amie, devised a plan. They built a temple, a labyrinth of magic and mystery, at the heart of which lay a chamber of binding. With words of false kindness and promises of a grand game, they lured Amie into this prison, binding them with chains forged from the essence of order.
Centuries turned to millennia, and Amie's existence faded into legend. In their solitude, their mind became a playground of fantastical thoughts and bizarre musings. Locked away from the world, Amie's grasp on reality waned, giving way to a madness that was as whimsical as it was profound.
Thus, when Soul and Turtle, during their own epic quest, stumbled upon this ancient prison, they found not a fearsome monster but a playful, child-like being, whose first act upon release was to inquire about the score of a game that had ended ages ago.
Amie joined the Builder's Guild with a glee that belied their ancient soul. Their antics, though sometimes bordering on the insane, brought a unique flavor to the guild. Potions that made you sing backwards, spells that turned your feet into flippers – all were part and parcel of Amie's unpredictable magic.
To this day, Amie remains an enigma. No one knows the true extent of their power or the depths of their madness. They flit through the halls of the Builder's Guild, a ghost of chaos, leaving behind a trail of laughter and bewilderment.
In the grand tapestry of the guild's lore, Amie stands out as a reminder of the wild, untamed spirit of creation – a force that is as dangerous as it is necessary, as unpredictable as it is vital. And in that chaotic existence, Amie found not just a place in the guild but a home where their madness was not feared but celebrated.